Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-19-2021, 10:02 PM   #1
Michael Thayne
 
Michael Thayne's Avatar
 
Join Date: May 2010
Default Re: [UT] Why Computer is a Perk but Radio is an Advantage?

"Living Better with Cybernetics", from Pyramid #3/51, suggested that the difference is that if your radio implant is a perk, you need to take Ready maneuvers to use it, while the full-blown Radio advantage means using it is second-nature, so you can "frequency hop or change bands with a thought". Ofc this is just a Pyramid article so it isn't 100% official, but it's an interesting suggestion.
Michael Thayne is offline   Reply With Quote
Old 05-20-2021, 07:21 AM   #2
Anaraxes
 
Join Date: Sep 2007
Default Re: [UT] Why Computer is a Perk but Radio is an Advantage?

Quote:
Originally Posted by Michael Thayne View Post
a perk, you need to take Ready maneuvers... the full-blown Radio advantage... is second-nature
Makes sense to me. An Accessory Perk is just "you have built-in equipment". But it doesn't change the way you have to use that equipment. Whereas Telecommunication is a new sense, like Infravision or Night Vision as opposed to FLIR or light-amplification goggles. The Equipment Perk even describes Accessory as "perks that reflect built-in equipment".

The bonus of Accessory is really the free Payload to carry the item, as it's part of your body, as well as not paying cash for it. That doesn't mean it's controlled by thought as a free action or performing sensor fusion integrated with the rest of the perception in your brain -- unless that's routine for gear at your TL.
Anaraxes is offline   Reply With Quote
Old 05-20-2021, 08:51 AM   #3
Tyneras
 
Join Date: Oct 2007
Location: Kentucky, USA
Default Re: [UT] Why Computer is a Perk but Radio is an Advantage?

Another way to think of it would be an Accessory is a special form of Signature Gear. On the upside, there are no specific price constraints. On the downside, it needs to be an outgrowth of your state of existence (robot, cyborg, superhero, alien, etc.), not covered by an existing advantage and can't provide any skill bonuses.

So an accessory computer is used no faster than one bought with money, and only counts as basic tools for computer related tasks.

An accessory radio would be the equivalent of a built-in headset, something like this, which would still be more than a 1 point accessory. It could be a perk if you could get another -20% in there, but an IQ roll to tune it is already part of the base advantage.
Telecommunication (Radio) (No pictures, -20%; Must speak, -20%; Reduced Range 1/10, -30%) [3]
__________________
GURPS Fanzine The Path of Cunning is worth a read.
Tyneras is offline   Reply With Quote
Reply

Tags
machine, ultra-tech


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:01 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.