Quote:
Originally Posted by Plane
I don't even know if a 0pt injury can exist.
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A "0 HP Injury" would be the result of an unarmored person being struck for less than 1d cr, and the roll being 0 or lower (if getting punched in the chest by someone who punches at 1d-3 cr, you've got a 50% chance of taking a 0 HP Injury), or of a character with IT:DR (Cosmic, Round Down +50%) being hit with something that would normally deal less Injury than his divisor. A GM may also rule someone in armor suffers a "0 HP Injury" if the damage roll was close to (but didn't exceed) the DR value (or for flexible armor, was close to but didn't exceed the threshold to cause blunt trauma).
It wouldn't have any real mechanical effect in combat, but the GM might have it penalize the character in some way after the adrenaline and endorphins have worn off, due to soreness. I think there are some rules in
Martial Arts that have injuries become more problematic after battle (or even during it, if it lasts too long) that could be adapted here, and I think Conditional Injury has a category (Scratch IIRC) below where GURPS would peg a 1 HP Injury that could also be adapted (in that case, there is a shock penalty, but no wound accumulation), but none of this is really relevant to this thread.