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#9 | |
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Join Date: Nov 2011
Location: South Dakota, USA
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Quote:
As for the notion that the old (improperly healed) wound would require fresh trauma to trigger, if that fits the style of play and the setting, I can roll with that. However, I would just require all scar tissue be removed from the old injury. I mean, if I want a vaguely "scientific" trigger. If we're talking about a human suddenly having regrowth, we're probably not dealing with hard science restrictions here. Either way, this is for the slower forms of Regrowth. If you have Regrowth coupled with some level of Regeneration, you're already outside the realm of realism for a human, right? Getting more general in my answer, if this gets rid of a Disadvantage for which you received points, or received in lieu of paying points/losing points elsewhere, the player needs to cough them up. If they don't have them, it will depend on the rest of the narrative. If it fits their character concept, they can opt to keep the Disadvantage and their Regrowth (for some reason), won't treat this old injury. Or maybe it does, but just so happens to do so at a pace that matches how much CP they are earning each session, CP that is going directly into paying down the Disadvantage. Similarly, there may be plausible replacement Disadvantages available, especially used in conjunction with "buying down" the amount over time. Just pointing out that 1 HP is far more than a pinprick in GURPS.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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| Tags |
| affliction, hypotheticals, lame, regeneration, regrowth, regrowth only |
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