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Old 05-15-2021, 02:21 PM   #1
Christopher R. Rice
 
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: [Thaumatology] Threashold Tally/Recovery as environmental conditions

Quote:
Originally Posted by Varyon View Post
The things you come up with tend to be immediately gameable, so I'll be interested to see how you resolved the issue. As for time/place/etc reducing Tally, shouldn't Decanic Trappings (RPM36) and the like work here? Or are you just debating if you want such to apply?
The first thing I did was remove the calamity table. It might work for high fantasy, but it didn't work for what I had conceived. It was too campaign changing for me to be comfortable with the setting I was working the RPM hack for (hereafter called Channeling). Instead, I replaced it with a "debt" system where you could go into hock for your mana (your tally), but you suffered injury doing so. On paper - it works. We'll find out in play on Monday.

I'm still not sure I want Trappings to apply or if I want to create a novel system of energy reduction. The idea behind channeling magic is that you have evocation (where you draw magic from within) and invocation (where you draw magic from without). Neither side can naturally gather energy, they must wait for their stores to be refilled (evokers) or must sacrifice FP, HP, etc. to refill them (invokers). Invokers tend to go dark fast because sacrificial energy refills them faster and gives them a bonus.

But I'm derailing the thread at this point. It's going to be available on my Patreon in the next month or so so if you're curious that's where to look.
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