Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-14-2021, 12:31 PM   #23
Pomphis
 
Join Date: Oct 2004
Default Re: [Space] Space Strategy: FTL Bottlenecks

Quote:
Originally Posted by Anthony View Post
You don't need ftl weapons. My preference is that ships in warp can't get close enough to one another for their warp bubbles to merge, and only then is combat possible (and as a bonus, boarding actions make sense).
I donīt understand. "canīt get close enough"? Shouldnīthat be that if they get close enough their warp bubbles merge and they can use weapons as if at STL speeds? Or: their warp bubbles collapse and they can only go back to FTL if either the distance has increased sufficiently or one warp generator is destroyed?
Pomphis is offline   Reply With Quote
 

Tags
space, strategy, worldbuilding


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:13 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.