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#1 | |
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Join Date: Jan 2009
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#2 |
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Join Date: Mar 2006
Location: Iceland*
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They probably can't do anything that would be impossible for a human to do, while being an expert at a wide range of subjects, enough to compete with the best in nearly any field of endeavour.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#3 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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If you want a really D&D-like experience, put together 25-point packages and allow players to add one to their characters every 3-4 sessions (like levelling up in D&D). If you want the whole D&D thing, with dungeons and all, I recommend buying either the Dungeon Fantasy series of supplements (the first couple, plus any others that cover something you're interesting in), or the complete in itself Dungeon Fantasy Role-Playing Game, which is GURPS 4e cut down for dungeon fantasy without all the bits that you don't need for that.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#4 |
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Join Date: Mar 2010
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If the problem is that their characters don't grow fast enough you can (a) simply assign whatever traits are suitable and justifiable based on the character's experiences during play or (b) give them whatever amount of points y'all find generates the expected growth speed. If (b), and the group is expecting something like D&D's growth speed, I'd suggest starting out by multiplying the default point awards by 5 and then adjusting from there to suit your group's taste.
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#5 |
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Join Date: Sep 2018
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GURPS advancement is slow. It doesn't feature rapid rises to power like D&D. Instead it creates a more realistic growth for a person. When I say "Realistic" I don't mean to say that your desire for faster character growth is bad or wrong, just that exceeding that recommended CP per game will increasingly make character development make less sense. Regardless of how much CP you hand out, most advantages are a reflection of aptitude rather than advancement and really shouldn't be "learned".
If your players want big increases, a good solution might be to just hand them cool powers. Give them equipment that makes them powerful or let them get strange abilities through wishes or cosmic empowerment. |
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#6 | |
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Join Date: Jul 2008
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#7 |
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Join Date: Feb 2005
Location: Austin Texas
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an alternative rule that i've allowed in my game that creates an advancement is that players can reformat points to increase attributes.
So say a character has 10 4 point intelligence skills they can pull 2 points from each of them to make 20 points and add a point of IQ. The points pulled must not lower any skill but then IQ is now one point higher and all skills are recalculated. I do that in essentially all games that starts at a low point level.
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He stared out in the distance to see the awesome might of the Meerkat war party. |
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#8 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard I don't think we're in Oz any more. |
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#9 | |
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Join Date: Nov 2024
Location: Northern Midwest, North America
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#10 |
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Join Date: Feb 2005
Location: Austin Texas
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I have a standard rule that makes attribute raises allowable. When you get enough skill points that allows you to raise an attribute without losing levels I allow them to switch out the points.
So lets say you have 10 Dex level skills at the 4 point level you can drop them down to the 2 point level and add a level of Dex. Though I essentially never use different attributes for skills. I also give 2 to 3 points for each game and allow them to add advantages (with GM ok) that fit their circumstances. Also a lot of "magic" types use advantages for the powers if you make scalable powers they can easily grow. I should warn that it takes about 30 to 50 games before we switch to a different game as the characters get kind of hard to challenge. I tend to run cinematic games in general but the feeling of no advancement is pretty easy to combat but you have to warn them that campaigns will be likely be shorter.
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He stared out in the distance to see the awesome might of the Meerkat war party. |
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| Tags |
| bonus points, character advancement |
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