Quote:
Originally Posted by Rupert
D&D3.x was very clear that the GM could, and should, rule on ambiguous situations, and that they could and should change rules that were resulting in dumb outcomes. I don't know of any GM that's ever allowed instantaneous message movement via chain readies, let alone a 'peasant railgun', nor even teleporting samurai (there was a class feature for them that allowed a step between each blow of a great cleave, so as long as they never missed and every hit dropped someone they could 'teleport' across crowded battlefields).
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In the days of 3e and 3.5e D&D, I met some players online who seemed to think that they had a right to buy arrows enchanted with Defending Weapon and get armour class infinity by shooting lots of arrows and getting an AC bonus from each. And some who felt entitled to bring in and combine any third-party supplements they could find. I did not sit in on their table to see how things worked in practice.