Quote:
Originally Posted by Rupert
The really funny thing about the peasant railgun? It doesn;t work, because just as D&D internal 'physics engine' allows readied actions to wok to allow instant movement of an object from one end of the chain to the other, they also confer no momentum on it as a result. Peasant chains are 'great' from instant communication, but terrible as railguns.
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It strikes me as a specifically computer game and 3e.3.5e D&D idea ... earlier editions of D&D were usually like GURPS, the GM was always right. It was 3e D&D which tried to offer exactly one clear and authoritative answer to any question governed by the rules.
Rules lawyering is an old tradition, but this specific idea strikes me as specific to a particular concept of the game.