Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-28-2021, 11:19 AM   #11
Anaraxes
 
Join Date: Sep 2007
Default Re: Would the peasant railgun be possible in GURPS?

Quote:
Originally Posted by Varyon View Post
Nah, in GURPS the scheme would be reliant on Cascading Waits.
In D&D, the behavior is pretty heavily dependent on edition. Some of them have delay actions, which at least solves the initiative sorting problem. Sometimes they have triggered held actions (the GURPS Wait), though maybe that's just Pathfinder, and sometimes not -- before the houserules show up.

In fact, one reason for the lack of actual military application of the peasant railgun is that field commanders learned not to rely on weapons whose operation is so sensitive to changes in the fundamental laws of metaphysics. Terrific in this campaign, useless in the next. Makes magic look tame and stable by comparison. So there's no way to rely on the weapon system when drafting your military plans.

Swords, on the other hand, almost always work (as Corwin pointed out). In any edition, you can make some progress by whacking things with a sharp piece of steel. Much sounder basis for the foundation of your military might.
Anaraxes is offline   Reply With Quote
 

Tags
humor


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:27 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.