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#11 | |
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Join Date: Jun 2006
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Instead of just mostly clear - after all if it's still moving relative to you, it's not really retrieved is it? You couldn't, say, drop it to the floor as a Free Action - it'd fly off somewhere rather than land at your feet - or prepare it as a material component to cast a spell if it was going to go flying out of your hand in the next millisecond.
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-- MA Lloyd |
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#12 |
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Join Date: Jun 2013
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I can't speak to anything outside of 3.x, but you absolutely can do two Move Actions in a round there - you get one Standard Action and one Move Action, with the option to trade in the Standard Action for an additional Move Action. So you can pass items, messages, etc at incredible speed doing this (but you can't retain that speed for an attack - just as the peasants don't have their hands catch fire for passing an item between them at supersonic speed, the item is treated as moving at a more relaxed speed; this is more akin to a Warp Drive than a railgun).
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GURPS Overhaul |
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#13 |
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Join Date: Sep 2007
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In D&D, the behavior is pretty heavily dependent on edition. Some of them have delay actions, which at least solves the initiative sorting problem. Sometimes they have triggered held actions (the GURPS Wait), though maybe that's just Pathfinder, and sometimes not -- before the houserules show up.
In fact, one reason for the lack of actual military application of the peasant railgun is that field commanders learned not to rely on weapons whose operation is so sensitive to changes in the fundamental laws of metaphysics. Terrific in this campaign, useless in the next. Makes magic look tame and stable by comparison. So there's no way to rely on the weapon system when drafting your military plans. Swords, on the other hand, almost always work (as Corwin pointed out). In any edition, you can make some progress by whacking things with a sharp piece of steel. Much sounder basis for the foundation of your military might. |
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#14 |
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Join Date: Jun 2006
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Though for some rules sets and targets the damage from a sharp piece of steel may differ enormously from a blunt one. So bring a *single edged* sword, in case it helps to flip it over and thwack it with the dull side.
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-- MA Lloyd |
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#15 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#16 | |
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Join Date: Jan 2006
Location: Central Europe
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Rules lawyering is an old tradition, but this specific idea strikes me as specific to a particular concept of the game.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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#17 | |
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Join Date: Aug 2004
Location: Wellington, NZ
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Likewise, I don't know of anyone who allowed some of those obviously abusive character builds in their games (though less obvious builds certainly slipped through), just as I don't know any GURPS GM that would allow those cheap galaxy-killing area attacks you can legally build. In each case that doesn't mean people didn't have fun coming up with the builds, even though they probably never had any intent to use them in a game.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#18 | |
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Join Date: Feb 2005
Location: Berkeley, CA
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#19 |
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Join Date: Aug 2004
Location: Wellington, NZ
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My recollection is that the prestige class in question was fairly rubbish (in that iteration, at least), so it never came up for us.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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#20 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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Teleporting samurai are tight.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius Author of Winged Folk. The GURPS Discord. Drop by and say hi! |
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