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Old 04-27-2021, 12:38 PM   #7
Daigoro
 
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Join Date: Dec 2006
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Default Re: GURPS for miniature skirmish games

Quote:
Originally Posted by Rolando View Post
A big stumbling block you have is that it is very hard to translate roleplaying characteristics and specially equipment to miniatures defectiveness (point cost). The cost for GURPS stats have a lot to do with how useful they are in a roleplaying game that is not just about combat.
On the other hand, I believe a lot of the costs for combat-related ads and disads are pretty much the same in GURPS 4e as they were in Man-to-Man, its skirmish precursor.

Building beamers and such as Innate Attacks will need some cost revision though, so that the points are more appropriate for only the battlefield than for an adventure campaign.
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