Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-19-2021, 12:12 PM   #6
mburr0003
Guest
 
Default Re: Defensive Attack + MaxST

Quote:
Originally Posted by kirbwarrior View Post
I don't know if it's said in the books, but I know Kromm has on multiple occasions pointed out that was the intent. What I put together was that the weapon can't do more than MaxST + base weapon damage.
I'd say if you're going with that Kromm ruling in your house, then go all the way, if dice adds count against the Max ST, then dice penalties should also apply before Max ST is determined.


But, I'll note, that's never been the way I've ruled. I treat max ST as the Maximum ST that can be used for damage calculation, any other dice adds from non-ST sources (Weapon Master, Quality, Posoin, Magic, Etc) are counted after ST is capped.
  Reply With Quote
 

Tags
damage, maxst


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:11 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.