Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-15-2021, 11:10 AM   #6
phiwum
 
Join Date: Jun 2008
Location: Boston area
Default The Volt

I'm digging the Volts. They fill a niche of being worse than a nuisance monster but not life threatening for a prepared party, more interesting than just upping the number of rats, say.

But there's one little thing that I'm not sure about. They are a one-hex creature, so I assume they don't act like a dragonet, which must attack from the same hex. So, perhaps seven (including one from above) can attack a character at once, but they attach to the character and so there's no disengagement once they're attached. You can kill them or knock them off, but if you choose to shift, they move with you.

Does that sound right? Gonna be kinda funny to have characters trying to move about with ugly balloons stuck to them in adjacent hexes. Would you allow a character in that situation to move more than a one-hex shift?
phiwum is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:23 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.