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Old 04-11-2021, 03:38 AM   #4
Pursuivant
 
Join Date: Apr 2005
Default Re: [Basic] Advantage of the Week: Magery

Possibly my favorite GURPS advantage, for all its flaws.

Under GURPS 3E there were many different forms of "Limited" Magery. GURPS 4E Basic Set just covers a few of them. Essentially, they're all versions of the Accessibility limitation.

GURPS 4E Powers basically made Magery "generic" by inventing the Power Talent advantage. That invites the possibility of "Power Talent Level 0" which allows access to certain powers without giving a bonus to use or sense them.

The introduction of Detect also makes Magery 0 a bit hinky since any level of Magery essentially gives you Detect (Magic, Limitation: Vague) which is worth 5 points. That implies that Magery 0 contains a 5-point Unusual Background (Can Use Magic), which means that Power Talent 0 should cost 5 points and is actually a UB.
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advantage of the week, magery, path/book adept, variable energy access

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