Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-08-2021, 03:52 PM   #14
Kieddicus
 
Join Date: Oct 2020
Default Re: Feats!

Quote:
Originally Posted by Steve Plambeck View Post
For my group's Wizardry Talent (which nearly missed becoming an official optional rule back in 1981 - post here) we charged 5 talent points.
Great article! Maybe you can write up a version for Hexegram (if you haven't already that is). In the spirit of simplifying things the Wizardy talent could also give you Sorcerers' Tongue (just like how Streetwise give you Thieves' Argot), instead of arbitrarily getting it at IQ 16.

For my own game I am not sure how I feel about having two memory-pools so I'd probably go with IQ 4, but I'd bump it up if the players prefer two memory-pools.
Kieddicus is offline   Reply With Quote
 

Tags
feat

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:05 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.