|
|
|
#11 |
|
Join Date: Dec 2012
|
The one character for this setting that I've already posted elsewhere; Rush is a 'jumped-up nobody' type of supervillain, rather than a schemer, and is in the vague span between the more common pulp-level characters and the setting's rare supers:
Russel T. Jackson, aka 'Rush,' 1938 Age: 17 Attributes ST 10 [0]; DX 12 [40]; IQ 10 [0]; HT 12 [20] Secondary Characteristics HP 10; Will 10; Per 10; FP 12 Basic Speed: 10; Move: 20; Dodge: 13 Brawling Parry: 14 Knife Parry: 14 Parry Missile Weapons Parry: 14 (9 against bullets) Social Background Languages: English (Native) [0]; Italian (Broken) [2]. TL: late 6^ Cultural Familiarity: 20th century Western [0]. Subtotal: 62 Advantages Eidetic Memory [5] Street Smart 2 [10] Basic Move (Trigger, super-cocaine: Rare, illegal, and addictive, -60%) +10 [20] Basic Speed (Trigger, super-cocaine: Rare, illegal, and addictive, -60%) +4 [32] Enhanced Move (Handling Bonus +5, +25%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 3 (Ground Speed 160) [60] Enhanced Time Sense (Trigger, super-cocaine: Rare, illegal, and addictive, -60%) [18] Immunity to Acceleration (Trigger, super-cocaine: Rare, illegal, and addictive, -60%) [2] Enhanced Parry (All; Speed Tricks, -5%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 5 [18] Extra Attack (Speed Tricks, -5%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 4 [40] Mach Punch: Striking ST (Armor Divisor (2), +50%; Double Knockback, +20%; Explosion, +50; Incendiary, +10%; Selectivity, +10%; Inaccurate -2, -10%; Only while running, -30%; Speed Tricks, -5%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 10 [68] ^ High-Speed Punch: Striking ST (Alternate Ability of Mach Punch; Accurate +2, +10%; Double Knockback, +20%; Selectivity, +10%; Speed Tricks, -5%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 18 [14] Super Climbing (Speed Tricks, -5%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 4 [4] Super Jump (Speed Tricks, -5%; Trigger, super-cocaine: Rare, illegal, and addictive, -60%) 4 [16] Perks Craft Secret (Super-cocaine). [1] Dirty Fighting. [1] Highly responsive to super-drugs. [1] Subtotal: 310 Disadvantages Addiction (Super-cocaine; Expensive and highly addictive; Illegal) [-15] Enemy (The Archetype; Hunter; Built on more than 150% of points; 6 or less) [-10] Enemy (The Human Bullet; Hunter; Built on more than 150% of points; 9 or less) [-20] Enemy (Police Department; Hunter; Medium-sized group; 9 or less) [-20] Jealousy [-10] Quirks Attentive. [-1] Has little respect for the property rights of others. [-1] Imaginative. [-1] Loves to run. [-1] Proud. [-1] Subtotal: -80 Features Skills Acrobatics [DX/H] [4] 12 Area Knowledge (Bad parts of Chicago) [IQ/E] [2] 11 Area Knowledge (Rapid City) [IQ/E] [1] 10 Brawling [DX/E] [2] 13 Climbing [DX/A] [4] 13 Escape [DX/H] [4] 12 Jumping [DX/E] [4] 14 Knife [DX/E] [2] 13 Lockpicking/TL6^ [IQ/A] [4] 11 Merchant [IQ/A] [1] 11* Parry Missile Weapons [DX/H] [4] 12 Pharmacy (Synthetic; Stimulants)/TL6^ [IQ/A] [4] 11 Running [HT/A] [8] 14 Scrounging [Per/E] [1] 12* Shadowing [IQ/A] [2] 12* Streetwise [IQ/A] [4] 13* Urban Survival [Per/A] [2] 12* *Includes +2 from Street Smart Talent Techniques Disarming (Brawling) (H) Brawling-0 [2] 14 Retain Weapon (Knife) (H) Knife-0 [2] 14 Slip Handcuffs (Escape) (H) Escape-5 [6] 12 Work by Touch (H) Lockpicking-5 [6] 11 Subtotal: 69 Total: 361 Equipment Costume Mask Running shoes Notes Rush is a villain and former petty thug who originally got his super-cocaine from the Hyperintellect, mad scientist enemy of the Archetype, but later learned to make it himself. The Archetype is a powerful psychokinetic who claims to be from the lost city of Archos (and secretly makes a living as a mild-mannered comic-book writer and illustrator in Chicago, Illinois), who might appear in this thread at some point, depending on how I end up designing him. The Human Bullet is a speedster from Rapid City, South Dakota who is more likely to appear, and who doesn't need drugs to have super-speed; Rush became the Human Bullet's enemy out of jealousy, when he learned this. His Pharmacy skill has both a required specialization and an optional specialization, hence the lowered difficulty. Super-cocaine is cocaine that has been treated with superscience chemicals and methods; normal cocaine can treat the withdrawal symptoms, but not entirely remove them. The 'Superscience, -10%' limitation is functionally contained within the Trigger limitation, rather than being separate. The 'Speed Tricks' limitation means that some of his powers are side effects of being and thinking so fast, rather than being powers of their own. 'Highly responsive to super-drugs' means that if a drug grants humans temporary super-powers, he gets more out of it, whether in terms of intensity, duration, or some other benefit (and at least in the case of super-cocaine, what he gets out of it now is more than he got out of it the first time he tried it). This is why the Hyperintellect used him so much, when they still lived in the same city. Thoughts?
__________________
Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
|
|
|
| Tags |
| martial arts, psi, pulp, supers |
|
|