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Originally Posted by Atreyu_Hibiki
Your wish is my command! Your math's fine, but here's the "unclunkified" version:
Curse of Mooches (+300%): Affliction (Disadvantage: Dependants (No more than 50% your CPs, Friend x1, Almost all the time x3, Group x2) +50%; Advantage: Reputation (Generous, +1 reaction, Everyone under your Wealth x1/2, recognised all the time x1) +30%; Malediction +100%; Melee Attack Reach C -30%; Permanent (victim must give you $20 per each Dependant he/she gained through this power) +150%) [40]
Logic behind changes: An affliction can have multiple effects, so I added the effect of the second affliction to that of the first, and removed the Link. This freed up many points, so I removed the Onset, Temporary Disadvantage, and Once Per Day modifiers. Sticking someone with an Advantage, even if it's a Reputation that'll give them grief, costs 10% per CP it's worth, not 1%, thus the Reputation became worth +30% (not a problem at all, there's lots of room).
If you want to make this a 50-point ability, there's still a whole +100% worth of modifiers you can add to reach that point-goal. With those points, you could
-increase the Reputation reaction, for +30% for each +1
-increase the Dependants to "All the time" and "Loved Ones" for and additional +30% (can't go any higher, though)
-add 100 points worth of disadvantages onto the poor guy
-add 10 points worth of advantages onto the poor guy
-add an Irritant condition, or any Incapacitation listed on p. 36 up to Seizure, or an Attribute Penalty (IQ -2 for +20%, anyone?) I wouldn't recommend the Incapacitation; it doesn't seem to fit the concept behind the Ability. But it's an option.
As a note for everyone, something I figured out: On a level 1 Affliction, every +10% modifier equals 1 point on the finished product. Therefore, to make a 50-point Affliction, all you need is +400% worth of modifiers. (This will probably include some form of Penetration Modifiers, to make it worth anything.)
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