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#201 | |
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Join Date: Sep 2004
Location: OKC,OK, USA, Earth Omicron circa early 21st century
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Death and dice level all distinction. -- Samuel Foote, The Minor |
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#202 |
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Join Date: Feb 2006
Location: SoCal
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All right, I never did this before. I blame my husband for this (you know, Atreyu...), well, the GURPS part. I was reading over his shoulder when I saw the Final Fantasy basic elemental spells here and I thought, heck, why not all of them. So I started playing FF8 for a bit and sat down and came up with a few and (with hubby-help) I think I got it! Please R&R.
Ultima (+120%): Crushing Attack 6D+2 (Explosion, +50%; Area Effect, 4yds, +100%; Selective Area, +20%; Costs 10FP, -50%) [75] Notes - Game says "non-elemental damage to all enemies.". Also this is one of the "forbidden spells" in FF8, not sure about the others Meteor (+200%) Crushing Attack 3D+1 (rapid fire RoF 3x4, +100%; Area Effect, 4yds, +100%; Selective Area, +20%; Costs 10FP, -50%; Overhead, +30%) [51] Notes - Game says "non-elemental damage to all enemies.". Also this is one of the "forbidden spells" in FF8, not sure about the others Like I said, first try. Please help me make sure I did it right.
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All hail the rookie! |
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#203 | |
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Join Date: Jan 2006
Location: Washington state.
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#204 | |
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Join Date: Jan 2006
Location: Washington state.
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... Oh, and consider the 75-point range as officially "Open Season". |
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#205 |
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Join Date: Aug 2005
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75, you say? Well then, let's get crackin'!
Plasma Sword: (+90%) Burning Attack 8D (Melee, Reach 1,2, Destructive parry -10%; Armor Divisor 5 +150%; Gadget, SM -5, DR 12, Machine, Can be Stolen by Trickery -45%; Uses Force Sword skill Instead of Brawling -5%) [76] You have a device very similar to the Force Sword (Basic p. 272), except this weapon is powered by some kind of superscience battery that never needs recharging.
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Tsuru-Sennin a.k.a. The Crane Hermit a.k.a. Kurki-vanhus Violence is the last refuge of the incompetent, and empty threats the final sanctuary of the terminally inept. |
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#206 | |
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Join Date: Mar 2005
Location: The deep dark haunted woods
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#207 | |
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Join Date: Nov 2004
Location: Flushing, Michigan
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I don't mind. Actually, I should probably clarify my earlier objection. I was thinking in terms of "what does a BASIC teacher need?" I would argue that Teaching (the GURPS skill) includes some knowledge of pedagogy, educational psychology, etc. More than enough to plan a class, design lessons and activities for students, etc. So I thought that requiring the Expert skill was unfair. Certainly, 28 points of it seemed a bit extreme. But for a "master teacher," some kind of Expert skill, enhancing Teaching, is perfectly reasonable.
(The Expert skill would allow the "master teacher" to be familiar with common emotional problems students might have, drop bits of educational theory into conversations in a way that will intimidate lesser mortals, etc.) So Alma and I may have been talking about the same thing without realizing it. However, in his version, I would definitely replace Public Speaking with Teaching. And you won't need a Professional skill; Teaching IS the relevant professional skill already. (In fact, if you really want to munchkin things, you could use Teaching (K-6) as an optional specialty, dropping the cost of the skill to IQ/Easy. This would let you add one level to the skill at the same price.) Mark P.S., Atreyu, in case you're not familiar with American Ed-Speak, K-6 means "Kindergarten through 6th Grade/Elementary" Quote:
Last edited by Mgellis; 05-07-2006 at 11:38 PM. |
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#208 |
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GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Class-30 Shield with Capacitor IV:
DR (-80% Ablative, -20% FLexible, +20% Force Field), 30 [30]. Regeneration, Instant (-40% DR Only; -50% Maximum Duration 10 minutes) [20] Notes: A Class-30 shield. If the Capacitor is activated, it eventually replenish the shield (at a rate of about 3% per second). However, it cannot be shut down, and once ten minutes pass, it will shutdown on its own for 5 minutes. Built for: troops needing good protection and who can afford a rather modest combat-recharge rate. Class-20 Shield with Capacitor V: DR (-80% Ablative, -20% FLexible, +20% Force Field), 20 [20] Regeneration, Extreme (-40% DR Only; -50% Maximum Duration 10 minutes) [30] Notes: A Class-10 shield. If the Capacitor is activated, it will quickly replenish the shield (50%/second). However, the capacitor cannot be shut down, and once ten minutes pass, it will shutdown on its own for 5 minutes. Built for: troops with a need of a moderate protection level, which is not very prone to drop during combat. Class-44 Shield with Capacitor V(a): DR (-80% Ablative, -20% Flexible, +20% Force Field), 44 [44]. Regeneration, Extreme (-40% DR Only; -50% Maximum Duration 10 minutes, ×1/5 Alternate Ability) [6] Note: A different design, this combo allows carrying a huge shield battery, and a powerful capacitor, so the shield regains its power very fast... and it can hold lots of power. However, it has two flaws: first, it may not recharge while the shield is up; second, the capacitor will shut down after a while, and will not re-activate for 5 minutes. Built for: heavy troopers that need a high level of protection, and can afford relying on some cover for the time of recharge. Warning: All shields are designed with a small projectile or energy weapon in mind. Blunt, crushing attacks are rather effective against this defense system. Last edited by vicky_molokh; 05-08-2006 at 12:10 PM. |
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#209 |
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Join Date: Aug 2005
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Multi-purpose Bombs: (+150%)
Crushing Attack 6D (Explosion 1 +50%; Delay, Variable, Long +20%; Delay, Triggered, Radio Signal +50%; Selectivity +10%; Overhead +30%; NE: Can create maximum of 10 bombs at one time -5%; Reduced Range 1/2 -10%; Variable +5%) [75] You can "create" explosive devices that can be used either as time bombs, remote bombs or hand grenade-like thrown weapons. Your bombs can be disarmed with a succesful Explosives (EOD) roll.
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Tsuru-Sennin a.k.a. The Crane Hermit a.k.a. Kurki-vanhus Violence is the last refuge of the incompetent, and empty threats the final sanctuary of the terminally inept. |
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| Tags |
| gurpsland, house rules, pdf, powers, sample powers |
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