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#1 | |
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Join Date: Oct 2005
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A compromise to ease co-existence between the OP individual and society establishes the legal fiction they are sovereign nations. They don't own any actual territory, but they enjoy the equivalent of diplomatic immunity, and any place they choose to live is treated like an embassy. As a rule, Muggle authorities treat the character with the same respect due to a superpower or nuclear state. In practice, the super agrees they shall not threaten the security of the world, and the human governments agree to look the other way about any crime they may do. The only feasible check, should such a super go rogue and do something like large-scale atrocities or environmental devastation, would be a posse of superpowered individuals that is strong enough to overwhelm them. However, those other high-powered wizards or supers, assuming they exist, cannot be bothered to intervene if their peer occasionally abuses some unlucky Muggle. Quite likely it is b/c they enjoy the same privileges and find it too convenient. Last edited by Irioth; 04-04-2021 at 03:49 PM. |
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#2 | |
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Join Date: Jun 2005
Location: Lawrence, KS
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Bill Stoddard I don't think we're in Oz any more. |
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#3 | ||
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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These posts from Legal Enforcement powers thread are probably relevant: once you start extended Legal enforcement powers and Legal Immunity the difference between them can get blurry.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#4 | |
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Join Date: Jul 2008
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It seems like there's a pretty plain divide between them though: Legal Enforcement Powers is built around an authority to make demands with the force of law (in particular demands to surrender to your arrest and demands to let you conduct searches, but I could see that being extended). If someone defies your authority it's not just you they're defying, it's the entire system that accords you your Powers. Legal Immunity doesn't give you any coercive power at all, it simply prevents regular laws from being enforced against you. If you have extreme Legal Immunity you might be able to kidnap someone or toss their house and get away with it, but your victim isn't obligated to cooperate. However, the higher levels of Legal Enforcement Powers and of Legal Immunity do have much the same trend towards 'no rules govern your actions'.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#5 | |
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Join Date: Oct 2005
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#6 | |
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Join Date: Jul 2008
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Tangentially I don't think you should take Legal Immunity if you're 'immune' because there's simply no law enforcement around. Of course, if your people are controlling the area and serving as law enforcement (for some value of law) on the populace you're back at high level Legal Immunity.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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#7 | |
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Join Date: Oct 2005
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If you ask my opinion, this system deals with the elephant-in-the-room issue of high-powered supers co-existing with Muggle society in a much more practical, realistic, and satisying way than assuming all non-villainous OP supers got Honesty in their character sheet or were brainwash... err, reared by their parents to obey the law no matter what like Clark Kent. As I see it, it just takes one OP super or three facing a government decision they really find intolerable, and the whole house of cards falls apart. Marvel Civil War shenanigans aside, a typical case I can think of is a judge ruling aganst a powerful super in a child custody case. Even many otherwise 'good' supers would realistically be sorely tempted to say "f**k the law" and bring down the courthouse on the judge rather than surrendering their child. Last edited by Irioth; 04-12-2021 at 01:06 PM. |
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| advantage of the week, legal immunity |
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