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Old 04-02-2021, 08:19 PM   #5
Phantasm
 
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Join Date: Jun 2006
Location: On the road again...
Default Re: [Supers] A More Scientific Golden Age

Which book is the Sex power modifier in anyway?

Do you split between Biological and Passive Biological? (The latter is generally used on passive stuff like DR and IT:DR, as it ditches the Costs FP requirement.)

What about a Chemical, Alchemical, or Pharmaceutical power modifier, such as using weekly treatments (injection or ingestion) with pharmacological antidotes? (See: Dr. Jeckyl/Mr. Hyde.) Or would that, too, fall under Superscience?

In GURPS Supers, two Technological power modifiers - Nanotech and Electronic - have different costs than the standard -10%. (Nanotech is -15%, Electronic is -30%.) Will Superscience adjust its own cost accordingly depending on how it works?

And what about a "Mutant/Mutated Biology, -0%" power modifier for physical mutations (such as wings, feet adapted to be hands, extra-flexible tails and spines, etc.) that cannot be neutralized or interfered with but whose use may be subject to power talents?



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