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#11 |
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Join Date: Aug 2004
Location: Y'know, around.
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And now, because I love Y2K, some Y2K profession templates. I'm still working on more...
You know, I really hope people have as much fun playing with these templates as I have making them. Cook [25] Administration (IQ/A) @ IQ-1 [1] Cooking (IQ/A) @ IQ+5 [20] Cook Without Spices (Tec/A) @ Cooking [4] You are an expert in cooking. Cook Without Spices is a technique lets you buy off the penalty for trying to cook pleasing meals without spices; a useful ability in Y2K, indeed. It defaults to Cooking-4 and maxes out at Cooking.. You also have a bit of experience in doing the 'footwork' involved in running a kitchen and dealing with starving people; you can't run the survivor's camp all by yourself, but at least you don't give the head honcho near as much trouble. Farmer [25] Animal Handling (specialization of choice: Cow, Dog, Goat, Pig) (IQ/A) @ IQ [2] Carpentry (IQ/E) @ IQ [1] Farming (IQ/A) @ IQ+4 [16] Guns (specialization of choice: Rifle or Shotgun) (DX/E) @ DX [1] Machinist (IQ/A) @ IQ [2] Naturalist (IQ/H) @ IQ-1 [2] Vetrinary (IQ/H) @ IQ-2 [1] You raise food for people post-Y2K. As well as the basic farming skill, this gives you abilities useful to maintaining a farm, including just enough Machinist to make simple repairs to tools and to make simple tools (such as nails), enough Carpentry do simple carpentry (like fixing fences and patching up holes in coops), enough Naturalist to recognize common weeds (and how to treat poisonous plants), enough Vetrinary to tend to your animals (and attempt to heal them), and so on.. Default rolls could let you do this -- but you have the experience (with the +4 'easy' bonus) to do it reliably. Looter [50] Engineer (Civil) (IQ/H) @ IQ+2 [12] Heraldry (Looter's) (IQ/A) @ IQ+1 [4] Navigation (Land) (IQ/A) @ IQ [2] Per +3 [15] Scrounging (Per/E) @ Per+4 [12] Stealth (DX/A) @ DX [2] Survival (specialization of choice, usually Plains or Woodlands) (Per/A) @ Per-1 [1] Urban Survival (Per/A) @ Per+1 [4] You know how to obtain the materials necessary for survival. You also know the markings of other looters -- and whether or not they're lying to keep the best sites secret (in this case, Heraldry acts like Detect Lies). While looting, you can spot danger readily, party because your senses are honed from use, and partly because you've studied buildings and know the telltale signs of structural damage (both Urban Survival and Civil Engineer contribute to the latter). Civil Engineer lets you accurately predict the design of cities (to find the best loot), spot damage to buildings, and figure out what needs to be done to keep a building from collapsing as you're looting it. Stealth helps you escape from highwaymen and other highwaymen. Finally, Survival lets you forage for herbs and small game in the land outside the city. Mechanic [50] Artificer 2 [20] Electrician/TL8 (IQ/A) @ IQ+1* [4] Machinist/TL8 (IQ/A) @ IQ+1* [4] Mechanic/TL8 (Driving) (IQ/A) @ IQ+3* [12] Wealth (Comfortable) [10] You know how to repair cars. Although you haven't explicitly trained in other types of repair, your common sense with machines (the Artificer) and your knowledge of cars work let you make some pretty good default rolls (at IQ 10, other machinist rolls default to a roll of 10, a 50/50 chance). Naturally, this is worth something in the Y2K era, so you have more free money -- you probably have your own junker that you're 'fixing up.' All the skills in this template recieve a +2 bonus from Artificer for most, but not all uses. Modifying: It's possible to make this a 24-point template. Take away the Wealth and one level of Artificer, and reduce Mechanic (Driving) to IQ+2 [8]. Teacher [50] Charisma 2 [10] Diplomacy (IQ/H) @ IQ+1 [8] Expert: Grade School Teacher (IQ/H) @ IQ+6 [28] Public Speaking (IQ/A) @ IQ+1 [4] You are also talented in leading large numbers of students, presenting before others, and imparting basic knowledge unto them. Teaching is a generic skill used for instruction; Expert: Grade School Teacher is the actual skill of teaching. It can stand in for Mathematics (only to perform grade-school level math), any Hard Science or Social Science skill (only those subjects taught on standardized tests), Research (only with Google and public libraries), Teaching (only for grade school subjects), and Writing (only for writing or grading grade-school-level papers). Last edited by Almafeta; 05-06-2006 at 01:51 PM. |
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