Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-21-2021, 01:52 AM   #11
Inky
 
Join Date: Sep 2019
Location: UK
Default Re: [Psionics] [Space] Psi Trek - Worldbuilding

Why "Protected Power"? Is there anything in the series (or your own personal taste) to suggest that anything that can mess up a telepath's senses wouldn't work as well on a Betazoid as on any other telepath?

It is, I believe, not always on (unless, again, you're deliberately doing that differently in Psi Trek). There was an episode, I think called "Tin Man", which featured a Betazoid who was born unable to turn off his telepathy and had developed mental problems from the constant noise.
__________________
Looking for online text-based game at a UK-feasible time, anything considered, Roll20 preferred. http://forums.sjgames.com/showthread.php?t=168443
Inky is online now   Reply With Quote
 

Tags
psionics, space, star trek, world building


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:52 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.