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#1 |
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Join Date: Nov 2016
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Hello Ajardoor! I have this questions/requests:
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#2 | |
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Join Date: Jun 2010
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Quote:
You're using the cloak during Day 2? Ok. See my next post... Rolling Navigation+1, see my next post... Ok, is your bow going to have an arrow nocked and ready?
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My blog: http://tabletoprpg333.home.blog |
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#3 |
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Join Date: Jun 2010
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Your Camouflage roll is 13.
Your Navigation+1 roll is 11. I believe that is a success for -10% travel time. Not bad for a veteran scout. Anyone else rolling?
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My blog: http://tabletoprpg333.home.blog |
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#4 | |
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Join Date: Nov 2016
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Quote:
Thanks man!
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#5 |
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Join Date: Jun 2010
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Rerolled - 16 and 8.
No more Luck until tomorrow.
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My blog: http://tabletoprpg333.home.blog |
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#6 |
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Join Date: Jun 2010
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Every player should check in and tell me what, if anything, they want rolled before we check for wandering monsters on the road...
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My blog: http://tabletoprpg333.home.blog |
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#7 | |
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Join Date: Nov 2016
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I would like to call the following rolls once we hit the road: Camouflage (at +3, given my additional bonus). I would like Bain to walk taking advantage of the background, to avoid detection from monsters in the road. Also, I want Bain to keep close to potential cover, to have protection in the occasion we face combat. I picture Bain walking ahead of the group, probably close to the borders of the road. I He won’t be using stealth or staying away from the party. Observation. Preferably when we take breaks. I want Bain keeping an eye for threads (e.g. creatures shadowing us), but also interesting things such as small game (e.g. pheasants). He could take extra time (for a bonus) if the breaks allow it. Also, I would like to call this roll when we reach milestones or natural passages (mountains, woods, land depressions, etc.), to avoid ambushes. Tracking/Soldier skills This is indented to find what has been going on in the road, detect other caravans, creatures, etc. ahead of us. Or to check if there’s been any recent activity. If you have any comments, let me know. Thank you!
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#8 |
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Join Date: Mar 2021
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I want to roll for “essential food” and “recover energy”. I will rest in the cart for about an hour to recover the FP spent in essential food.
Last edited by PumpkinLorica; 03-21-2021 at 11:54 PM. |
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#9 | |
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Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Please tell me she weighs less than 96 lbs. Though I don't think the base speed of Mulch actually matters. I don't think Telrith has any rolls to make during travel. He'll keep his eyes peeled, of course, and he's pretty observant (perception-13), but don't we get those rolls anyways?
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#10 | |
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Join Date: Jun 2010
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As for Essential Food, you rolled a 13. If that is a failure, you lose 1 FP and may try again. If it is a success, you spend the usual cost for the spell and it works.
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My blog: http://tabletoprpg333.home.blog |
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| Tags |
| dfrpg, dungeon fantasy, fantasy, magic, martial arts |
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