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Old 03-18-2021, 05:01 PM   #3
larsdangly
 
Join Date: Dec 2017
Default Re: Aid Spell, Damage, and Fatigue

Quote:
Originally Posted by hcobb View Post
Aid is temporary negative fatigue that is used for fatigue costs borne during the duration of the spell.

Hence ITL 18: "that ST must be used within 2 turns, or it is lost."

If the Aided ST is used then this is used to pay for fatigue costs before hitting the wizard's other ST sources.

A figure can be Aid-ed to be conscious and active even when injured to more than their base ST.

Example: ST 6 Alan takes 7 hits from an arrow and collapses. Bob then uses his action to Aid Alan's ST by 11 points giving Alan net 4 ST (so he isn't weak from his injury).

Alan loses his action that turn due to falling over (and this counts as the first tick on the Aid clock).

On turn two Alan remains on the ground and casts an 11 point Aid ST spell on himself to recycle the Aided ST. He then keeps doing this until the end of the fight.
I haven't thought through the more complicated parts of this argument, but why are you assuming you can deliver more than a +5 ST increase per Aid spell casting? That would seem to violate the strictly worded limits on attribute increases from all sources.
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