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#1 | ||
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Join Date: Jun 2006
Location: Sweden, Stockholm
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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#2 |
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MIB
Join Date: Oct 2005
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You roll thrust appropriate for your ST + Lifting ST based on the Judo or Melee Weapon progression as per page 3 of FDG. The non-control damage of weapons is not used for anything.
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#3 |
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Join Date: Jun 2006
Location: Portsmouth, VA, USA
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I've used both in campaigns and I think it was in my AEON supers game where we (Doug and I) started stripping down TG to be simpler for the other players. I know we were using some ideas Peter Dell'Orto had and eventually Doug wrote up Dungeon Grappling. FDG didn't come around until the next campaign where we used it instead of the base rules from then on.
I've probably used it more than any GM that isn't Doug at this point as I've run hundreds of sessions and it was adopted for use before it was released to the public. It's a good system and it mirrors how grappling really works (and you don't have to worry about things like "Grip ST") and it's simple. You don't always get those two in the same package, much less well-built to boot.
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#4 | ||
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#5 | |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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Anyway, does strangling take an action, or it is a free action anyone can do it when they grapple the right location? It is a bit unclear to me based on what FDG says.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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#6 | ||
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#7 |
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Join Date: May 2007
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Do you have a list of differences between the rules for GURPS and the DFRPG in regards to grappling somewhere? They're very similar, but it's when things are very similar that I start overlooking differences, because I assumed I knew how things work.
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I predicted GURPS:Dungeon Fantasy several hours before it came out and all I got was this lousy sig. |
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#8 | |
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Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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It'd be an interesting examination, but not one I have time for at the moment!
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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#9 |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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I think I missed the fact that you don't have to spend CP for strangling unlike "Injure the Foe". That does make strangling significantly better, and the ability to do so without getting hold of the neck (-5 to target) is actually worth something.
Probably enemies with carapace or solid armor would reduce this damage though, so it compares unfavorably to the neck for armored opponents. Anyway, how does grappling with the torso work with stuff like "Number of Limbs"? If a snake-person grapples with both arms and tail, is that 3 limbs? If I wanted a snake tail to count for more would I buy that as some sort of limited version of Extra Arm? How about leg grapples? Let's say we have a giant spider that wants to pin an opponent. It has 8 legs and a mouth, but no fine manipulators/arms.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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#10 |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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Btw. when using the optional "Knowing Your Own Strength", what thresholds would you suggest for Lifting ST when using Grab and Go etc.? KYOS-Lifting ST scales up dramatically faster, so a straight multiple seems overkill. Each 10x ST multiplies Lift by 10 after all...
+3 ST is already 100% increase in lifting ST. I guess the easy, if a bit 'game-y', solution is to just double the relative levels of ST for everything (since KYOS Lifting ST costs 7/level under KYOS instead of 3/level). Though if so I still feel like something like Grab & Go would be better based on basic lift. Maybe instead of doing percentages we could just say +3 ST (rounded to +4 if doubling relative levels...) lets you make a full move. -2 ST means you can only take a step.
__________________
"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" |
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| Tags |
| armed grappling, dungeon grappling, fantastic grappling, martial arts, technical grappling |
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