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#16 |
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Join Date: Apr 2018
Location: Idaho Falls
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I agree with David's post above and have a long history of seeing this in many different games - anytime you create a rule that makes success more likely the players will work to include that "trick" into any attempt they make - it's game play that drives many choices players make usually before "game experience"
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| Tags |
| d&d, magic, material, staff |
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