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Old 05-05-2006, 10:16 PM   #11
Guillaume
 
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Default Re: Eberron - anyone has a conversion?

Suggestions of racial templates

Goblin (8 points)

Attribute Modifiers:
Secondary Characteristic Modifiers: HP +1 [2].
Advantages: Dark Vision [25].
Disadvantages: Appearance (Unattractive) [-4], Short Lifespane -1 [-10], Social Stigma (Second-Class Citizen) [-5]
Racially Learned Skills:
Features: SM-1

Typical Advantages:
Typical Disadvantages:
Typical Skills:

Gnoll (-1 points)

Attribute Modifiers: ST+1 [10], IQ-1 [-20]
Secondary Characteristic Modifiers: HP +1 [2].
Advantages: Combat Reflexes [15], Dark Vision [25].
Disadvantages: Appearance (Ugly) [-8], Bad Temper 1 [-10], Bloodlust 1 [-10], Odious Racial Habit (Eats sentients) 3 [-15]
Racially Learned Skills:
Features:

Typical Advantages:
Typical Disadvantages:
Typical Skills:
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Old 05-07-2006, 02:44 PM   #12
Kuroshima
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Default Re: Eberron - anyone has a conversion?

Heya Jürgen

I personally feel that the conversion is very good. I, however, don't really like that you have used [4th ed's] ritual magic for divine magic, specially when there is a better suited tool, ie Power Investiture.

For the rest, once you have enough to satisfy you, I would really like to have a copy. If you could PDF-ize it it would be certainly perfect ;)
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Old 05-07-2006, 04:10 PM   #13
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Default Re: Eberron - anyone has a conversion?

Jurgen:

Re: mages' spell slots: Why are the slots fixed? Why not have a "slot pool"?

For instance, suppose a mage wants to cast ten spells at 1 character point each. That's 3cp per slot, plus 2cp per character point = 50cp.

At that point, what does it matter if the character memorizes 10 1-cp spells or 5 2-cp spells or 3 2-cp and 4 1-cp spells? It uses up the same amount of modular space, right? And the mage can just keep adding slots and cp-spell-ranks as they go along. (No "Limited Uses" limitation, so we're only altering their spell list.)

Would there be some way to limit the maximum rank in any spell? For instance, under the current system, each spell is learned individually. But under a modular system, you can have the mastery of a spell change from day to day, which takes out some of the believability of the system. :(
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Old 05-08-2006, 01:36 AM   #14
Jürgen Hubert
 
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Default Re: Eberron - anyone has a conversion?

Quote:
Originally Posted by Kuroshima
Heya Jürgen

I personally feel that the conversion is very good. I, however, don't really like that you have used [4th ed's] ritual magic for divine magic, specially when there is a better suited tool, ie Power Investiture.
Huh? I thought I was using Power Investiture...

Quote:
For the rest, once you have enough to satisfy you, I would really like to have a copy. If you could PDF-ize it it would be certainly perfect ;)
Well, maybe I will get around to it one day...
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Old 05-08-2006, 02:57 AM   #15
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Default Re: Eberron - anyone has a conversion?

Quote:
Originally Posted by Jürgen Hubert
Huh? I thought I was using Power Investiture...
You're using Power Investiture to power up Ritual Magic. However, Power Investiture, used stand alone, allows to know spells without the need for prerequisites.

I would simply make a list on what spells are desirable for the clerics from the colleges their deity grants
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Old 05-08-2006, 03:04 AM   #16
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Default Re: Eberron - anyone has a conversion?

Quote:
Originally Posted by Kuroshima
You're using Power Investiture to power up Ritual Magic. However, Power Investiture, used stand alone, allows to know spells without the need for prerequisites.

I would simply make a list on what spells are desirable for the clerics from the colleges their deity grants
The problem is that D&D clerics tend to be able to cast a really large number of spells without needing to learn them individually. The Ritual Magic system seemed like a good compromise here...
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Old 05-08-2006, 03:50 AM   #17
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Default Re: Eberron - anyone has a conversion?

Quote:
Originally Posted by Pragmatic
Jurgen:

Re: mages' spell slots: Why are the slots fixed? Why not have a "slot pool"?

For instance, suppose a mage wants to cast ten spells at 1 character point each. That's 3cp per slot, plus 2cp per character point = 50cp.

At that point, what does it matter if the character memorizes 10 1-cp spells or 5 2-cp spells or 3 2-cp and 4 1-cp spells? It uses up the same amount of modular space, right? And the mage can just keep adding slots and cp-spell-ranks as they go along. (No "Limited Uses" limitation, so we're only altering their spell list.)
Sounds good. I'll check the math later...

Quote:
Would there be some way to limit the maximum rank in any spell? For instance, under the current system, each spell is learned individually. But under a modular system, you can have the mastery of a spell change from day to day, which takes out some of the believability of the system. :(
Well, you have all of the spells in your spellbook. It is more of a matter of how much energy/effort you put into each spell as you prepare it. That echoes the D&D magic system with its feats...
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Old 05-15-2006, 12:34 PM   #18
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Default Re: Eberron - anyone has a conversion?

OK, here is my orc template:

Orcs (19 points)

Attribute Modifiers: ST +2 [20], IQ -1 [-20]
Advantages: Dark Vision [25]
Disadvantages: Light Sensitivity [-1] (Note: Orcs are effectively missing one level of Night Vision - in this case, the level appropriate for bright daylight or other strong illumination, and they suffer a -1 Visibility penalty on sigh-based rolls, including attack rolls. They do not suffer penalties for any illumination less than that, however.), Social Stigma (Second-Class Citizen) [-5]

Typical Advantages:
Typical Disadvantages:
Typical Skills:
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Old 05-15-2006, 02:20 PM   #19
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Default Re: Eberron - anyone has a conversion?

What I still can't wrap my mind around is how to model artificers...

Does anyone have a suggestion?
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Old 05-15-2006, 04:07 PM   #20
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Default Re: Eberron - anyone has a conversion?

Artificers could use afflictions to give abilities to items.
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