Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-03-2021, 03:42 PM   #6
Taneli
 
Join Date: Aug 2004
Location: Helsinki, Finland
Default Re: Question: RPM and any actual plays using it?

Quote:
Originally Posted by Michael Thayne View Post
That might be a bit too minor. Examples of what I have in mind from GURPS Thaumatology: Ritual Path Magic include Cure Disease, Detect Secret Doors, Diagnose, Fireball, Light, Lockpick, Minor Healing, Seek Person, Terrify, Weaken Blood. These are all spells that are useful in common adventuring situations and involve just a single effect. In my ideal world, we'd get a grimoire that has a lesser example and a greater example of each path/effect combination. Which sounds pretty basic but would give us over a hundred spells.
That would be nice, indeed. Maybe if RPM books sell well enough TBTB will nicely ask Christopher to write one? ;)

Also, are you aware of the GURPS Magic to RPM Complete Conversion -thread here in the forum? I believe it's about half-done, and is pretty much what it says on the tin.
__________________
[/delurk]
AotA is of course IMHO, YMMV.
vincit qui se vincit
Taneli is offline   Reply With Quote
 

Tags
rpm


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.