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Old 03-03-2021, 09:26 AM   #33
Taneli
 
Join Date: Aug 2004
Location: Helsinki, Finland
Default Re: Magic to RPM Complete Conversion Version 2

Quote:
Originally Posted by Terwin View Post
As these are spells from published SJG books, I suspect that listing the spell effects would likely cross the line for copyright infringement.

Fortunately, anyone with the appropriate books can look up the spell effects as needed.

Listing the number of greater spell effects would probably not be problematic however.
Honestly, I find that hard to believe, as we're discussing of a hobbyist's interpretation from one magic system to another here, and also the data is already in the published document, one would merely have to clean it up from the typical casting -example.

We're talking about the difference between this:

Ignite Fire
This spell ignites a flammable target in a manner similar to a match, fire striker, or a cigarette lighter.

Typical Casting: Lesser Create Energy (6) + Subject Weight, 10 lbs. (0) + Range, 2 yds (0). 6 energy (6×1).


and this:

Ignite Fire
Spell Effects: Lesser Create Energy.
Inherent Modifiers: Subject Weight, Range.
Greater Effects: 0 (×1).

This spell ignites a flammable target in a manner similar to a match, fire striker, or a cigarette lighter.

Typical Casting: Lesser Create Energy (6) + Subject Weight, 10 lbs. (0) + Range, 2 yds (0). 6 energy (6×1).
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AotA is of course IMHO, YMMV.
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Tags
conversion, magic, rituals, rpm, spells

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