Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-01-2021, 01:10 PM   #17
Gold & Appel Inc
 
Join Date: Jul 2007
Location: One Mile Up
Default Re: [DF] What's Distinctive About the Default Worlds of DF?

Quote:
Originally Posted by David Johnston2 View Post
I have incidentally considered doing an Order and Chaos opposition in a fantasy setting, but not one which is about obeying or eschewing human laws. Instead the basic split is that Chaos wants things to be more magical, and Order wants things to be less magical.
I've also been kicking around a DFish setting idea for a while in which Good and Evil are matters of personal taste but Order and Chaos are of Cosmic Import, with all the deities aligned toward one or the other in ways that ignore G vs E entirely. Rather than pro- or anti-magic, however, the divide is over stability vs change, with the laws of mortals caught in the crossfire like everything else (eg: The local God of Death is Order all the way, the local Goddess of Love is Chaos on steroids - The only one who straddles the line is the God of Invention, patron of the Artificers, but he's been in a coma since the last Gods' War, my stab at explaining why the setting has been frozen at DF TL for a looooong time now).

Last edited by Gold & Appel Inc; 03-01-2021 at 01:20 PM.
Gold & Appel Inc is offline   Reply With Quote
 

Tags
dungeon fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:40 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.