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#1 |
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Join Date: May 2010
Location: Berkeley, CA
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I'm GMing an Ars Magica-flavored 250-point campaign set in the year 1200 in a fairly gritty low-magic Europe: magic is known, rare, and cautiously accepted by the various Christian churches, Jewish traditions, and Islamic schools throughout the greater Mediterranean world. One of the PCs wants to use herb-based magic to prepare various magical potions, salves, poultices, unguents, etc. etc. for later use. Two questions:
I suppose I could always re-skin the magical and alchemical potions in DF and DFRPG, but I'm hoping for something with a more hedge-wizard or even druidic feel. Thanks for any thoughts, suggestions, or pointers to rulebooks you may be able to provide! Last edited by prospero; 02-28-2021 at 01:38 PM. Reason: minor improvements |
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#2 |
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Join Date: Jan 2005
Location: Gothenburg, Sweden
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GURPS Camelot has a section on Herbary which includes some low-end magical effects. Otherwise, my problem with having detailed lists of ingredients rather than just say "$40 worth of herbs" is that it turns part of the adventure into a shopping exercise. But if you don't think that's a drawback, go wild.
WotC had something called Alchemist's handbook which was systemless (this was before they bought D&D), but it's difficult to find now since their D&D stuff obscures everything else. That had detailed ingredient lists. Edit: Hah! Found it. https://en.wikipedia.org/wiki/The_Compleat_Alchemist Turns out it had a more complicated history than I knew about.
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#3 |
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Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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GURPS Magic (p. 211) says it can basically replicate Alchemy potions but not charms. I'd suggest possibly tweaking that by having be able to make some potions from the list and a (very) few charms as well, since herbal charms were certainly used in the middle ages. Possibly give herb-based charms a limited life expectancy, but need less time to prepare.
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#4 |
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Join Date: Mar 2013
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One technique to handle this is to just make the herbs a minor flavor for the magic (pun truly unintended). The character may believe that he needs the herbs, but they may be relatively unnecessary to the magic.
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#5 |
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Join Date: Aug 2014
Location: Snoopy's basement
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It could be that herbs are the foundation for Esoteric Medicine or a variant of Yin Yang Healing. Or it could be the basis for Blood Agent and Contact Agent Afflictions of varioys kinds.
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#6 |
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Join Date: Oct 2007
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#7 |
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Join Date: May 2010
Location: Berkeley, CA
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Thanks for the advice and suggestions. I'm chagrined, though: it had been so long since I read Gurps Magic that I forgot about the alchemy section at the end.
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#8 | |
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Join Date: Aug 2004
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Quote:
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| Tags |
| herb lore, herb magic, plant magic, poultices |
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