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Old 02-25-2021, 10:33 AM   #18
oneofmanynameless
 
Join Date: May 2012
Location: New Hampshire, USA
Default Re: Detect and Ranged Attacks

Quote:
Originally Posted by Refplace View Post
You are correct in that base Detect is not a passive ability and so a momentary glimpse. However earlier questions were do you need Reflexive, to turn it into a useful targeting ability and IMO the correct answer was given which is no.
Base Detect requires that pesky Concentrate maneuver, however you can get around that by one of the following.
  • Compartmentalized Mind or Altered Time Rate - granting you an extra maneuver so you can target then shoot in the same turn.
  • Reduced Time, +20% (p. B108) or Reflexive, +40% (Powers, p. 109) which effectively includes a level of Reduced Time. Either means its a Free Action to use Detect, allowing you to sense then immediately shoot.
  • Attacking a stationary target.
Is this also true for the Lock-On modifier from GURPS Psionic Powers pg. 14? It'd be surprising if it was considering that the only thing that modifier does is let you follow-up detecting something with using another ability on them (that presumably requires a different concentrate maneuver in the following second). It also states that Precise includes the full benefits of Lock-On. Now this is only for Malediction style abilities rather than physical attacks. But it would imply that you can detect one second and then use an attack the following second on what you detected.

Also, does detect include the ability by default for you to maintain concentration in following seconds to continue sensing the same target? Would it require modifiers for that? Because if so the momentary glimpse might be more like a one second glimpse which is enough to follow-up with an immediate attack (although maybe at some penalties).
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darkness, detect, psionic powers, telescan


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