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Old 02-15-2021, 03:47 AM   #19
corwyn
 
Join Date: Aug 2004
Location: Saskatoon, SK
Default Re: Mages and CQC (close quarters combat)?

Quote:
Originally Posted by Daigoro View Post
Invulnerable might be overstating it, so let me put it another way. Points for mages using the standard magic system go a lot further than for other characters. A 1500 pt mage could spend 455 pts for IQ20 and Magery 5, a big investment, but every point after that gets them a new spell at skill 22 (or 21). For 1 pt they can have Utter Dome at skill 21 (or 10? points if you count the prereq chain.) In other words, mages can advance much faster than other characters.
Minor nitpick - 20 IQ/Magery 5 would only cost 255 points and give a base spell of 23/22. 455 would be IQ 30/Magery 5 and base 33/32 spells.

I ran a supers game back in 3e and made the mistake of allowing standard mages. Base spells of around 25 and very high Fatigue absolutely wrecked the game.
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