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#16 | |
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Join Date: Apr 2019
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Quote:
As with anything there is no defense ever conceived that didn't have a weakness. Lets be real, at 1500 points its barely a "wizard" anymore, its more a checklist of advantages and abilities that happens to cast spells while it spins the world and keeps gravity functioning properly. I think the earlier responders that said some form of "he should lose if the situation is such that he should lose" had it correct. Some people seem to have the assumption that there should exist a build at any point value where this is no longer true. I would say that is more a limit of imagination or an artificial construct of the individual. No build should be invulnerable in all situations, otherwise there's no sense in playing anything else, or there is no challenge to play and probably a couple really poorly thought out house rules in play. I would guess that you could come up with an equal point value char to defeat your 1500pt wizard if you gave it some thought and didnt worry about if you would want to play it. I also suspect that the intended question was probably talking around a more "normal" point value in the 150-300 range, but it was never implicitly stated. A 75pt "wizard" is pretty disadvantaged vs a fighter built to close combat. At 150-200pts its starts getting interesting but I still think the fighter is slated to win that one because the situation is still to his advantage. At 300+ it starts to get super vague because the overall build of the wizard could contain some pretty hefty mitigation factors in specific conditions (though I still think "generic vs generic" the fighter wins). |
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| Tags |
| advice, combat, magic defenses |
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