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Old 02-10-2021, 10:38 AM   #23
tbone
 
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Join Date: Aug 2004
Default Re: [GURPS resources] T Bone's Games Diner updates & announcements

Quote:
Originally Posted by ravenfish View Post
I'm not inclined to disagree with you, but since SJGames seems determined to go with "giant wall of text", this seems a nice proposal to somewhat ameliorate the unreadability.
That's pretty much my thinking. It'd be nicest to just avoid the wall o' text (through lists, lots of nice white space, etc.). But I'm not poking at the wall itself; whether it's good, bad, or neither, I expect there are good reasons for its use (like the ton of stuff that go into a GURPS template vs layout needs).

But given the appearances of text walls, maybe something as simple as bolding the key stuff would help the reader. (And maybe not. Sometimes people do miss seemingly obvious good ideas; other times, it's the well-meaning reformers who miss the obvious reasons for not doing the thing.)

Oh, one more thought, as long the conversation is fresh. About the overall format for writing out skills in a write-up or template, I suggested this in the blog post:

Quote:
Brawling-12 (E) DX [1]; Diplomacy-15 (H) IQ+1 [8];
But really, I think I'd like this even more:

Quote:
Brawling-12 (DX/E [1]); Diplomacy-15 (IQ+1/H [8]);
An unimportant difference; I guess I just like the idea of neatly packaging the "accounting section" of a skill in a single set of parentheses.
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