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Old 02-08-2021, 11:41 PM   #21
Infornific
 
Join Date: Dec 2004
Default Re: A knight on the Town

One possible tweak to DF Knights would be to add Public Speaking to Born War-Leader. That would bring the Talent up to six skills which is still a 5 point Talent under standard rules. Public Speaking is a pretty classic skill for low tech war leaders and would give a nice edge to the Knight.
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Old 02-10-2021, 09:04 AM   #22
Imbicatus
 
Join Date: Sep 2016
Default Re: A knight on the Town

I typically add two skills to born war leader. Since knights study tactics and strategy, they also must be prepared to deal with siege warfare and getting into a fortification. So Forced Entry is a natural fit. This makes dwarf knights especially good at breaking though doors. Also knights are expected to know who they are fighting, so Heraldry goes on the list as well.
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Old 02-10-2021, 09:40 AM   #23
Dalin
 
Join Date: Dec 2009
Location: Saint Paul, MN
Default Re: A knight on the Town

Quote:
Originally Posted by Imbicatus View Post
I typically add two skills to born war leader. Since knights study tactics and strategy, they also must be prepared to deal with siege warfare and getting into a fortification. So Forced Entry is a natural fit. This makes dwarf knights especially good at breaking though doors. Also knights are expected to know who they are fighting, so Heraldry goes on the list as well.
I was thinking about Heraldry, too. Good ideas.
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