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Old 02-10-2021, 08:48 AM   #24
DouglasCole
Doctor of GURPS Ballistics
 
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Join Date: Sep 2004
Location: Lakeville, MN
Default Re: [GURPS resources] T Bone's Games Diner updates & announcements

Quote:
Originally Posted by tbone View Post
To anyone peeking in, that's a kind reference to the article A modest proposal: Friendlier character trait blocks in GURPS. A most unambitious proposal, it merely suggests the use of bold in book layouts to highlight the names of skills and other traits (and a little extra tweaking of skill listings), to tame GURPS' infamous blocks of stats.

See examples in the article. A tiny thing, but I think it looks good. Anyone else?
I have tended to go a bit the other way. I use lots of white space and bullet points for traits, lay out attacks in tables (So does GURPS in general). Bolding works visually when there's not that much of it. If it's just one bold thing after another, it loses its eye-catching nature.

I'd have to ponder a more coherent response; overall, the "giant wall of text" is just horrible for anything but page density.
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