Quote:
Originally Posted by Dinadon
shock is very specific about not affecting defensive reactions. A distraction roll fits neatly into this category, so there is no reason to apply the shock penalty.
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http://www.sjgames.com/gurps/faq/FAQ4-3.html#SS3.4.5.2
it doesn't penalize IQ resistance rolls, but does the IQ roll to recover from mental stun...
Will checks to avoid distraction seem like a gray area which might fit under either category, or maybe neither?
Does say "All other DX or IQ rolls" if it is a 3rd category...
just noticing this part...
If you were interrupted during your action by someone Waiting, and get hurt, you do suffer penalties on your current action.
This seems to contradict the "next turn" idea...
Maybe "next turn only" semantics in basic are operating under the standard assumption that you tend to get hurt when your turn is already over (someone else is attacking you on your turn) and that's why?
If having an action interrupted by a wait means shock applies to your current turn (not sure if that's instead of or in addition to the next) then maybe it also applies to current turn in other instances where you are injured mid-turn like "hurting yourself" unarmed-punching rigid DR, punching an Aura/Spines, HP loss during a Slam, Burning HP for magic, "Costs HP" stuff, using "Costs Fatigue" stuff at 0 FP or lower, etc.