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Old 02-07-2021, 03:01 AM   #3
deanjday
 
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Join Date: Jan 2021
Default Re: Kind of new to GURPS help!

Quote:
Originally Posted by Ulzgoroth View Post
How much setting concept have you got that you're invested in at this point?

Because for a fantasy campaign one of the most obvious steps and prospective stumbling blocks is picking your magic rules. The easy thing to do is pick one (or maybe two or three) of the prefabricated systems (standard GURPS Magic or one of its main variations, Sorcery, Divine Favor, Ritual Path Magic, Psi, etc.).

And assuming you haven't already set your heart on supernatural concepts that you can't fit to one of those, that's probably a good choice. If you can't, you may have some interesting times there...
I am probably going to go with a fantasy setting of my own, but drawing from lots of stuff I like such as wheel of time, game of thrones, warhammer etc.

I would love the magic to be quite unique and maybe multiple types for even greater interest but at this point as i said feeling a bit overwhelmed with the sheer options.
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