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#1 |
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Join Date: Jan 2021
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Hi guys,
I am a old GM (51yo been a rpg ref since school) and have played many, many games, and have had GURPS on my shelf for a very long time. But, I have never really played the game or run it. I have always been a fan of it and read parts over the years, I even own quite a few source books for it (both 4th and 3rd edition). My play group is very stable at 4 players and during the pandemic I have decided when we can eventually get back together to play, I want to stick to one game for a long term campaign. I have decided probably on a gritty fantasy campaign or a supers campaign but I definitely want to use GURPS. but I have a few worries or questions about it I wish to share and get some feedback on from your experience. 1. Where do I start? I have a lot of material beyond the core books (Magic, Fantasy, Martial Arts, Powers etc). I want the campaign to be tailored perfectly, but I must admit I am a bit overwhelmed by all the options, how do you practically narrow it all down? 2. How do I present this all to my players? I have a diverse group and some will love all the character building options the game brings, others will glaze over and sigh and still others will become frustrated unless I present it to them in a way they can understand. I only have one set of books so a character generation session I feel is going to be a long stressful time. 3. How do you run your games and prepare? Again it is probably all the options overwhelming me but how do you as refs prepare for your games and sessions? how long does it take you to convert material such as monsters, enemies NPC's? one of the games I have a lot of experience with is the Hero System, so a detailed rule set does not scare me, but GURPS depending on the genre is even more of a tool kit. 4. Are there any practical tips you can give on getting your campaign off to a good start with your players generally? rgds |
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| Tags |
| campaign design, new gm |
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