Quote:
Originally Posted by Rupert
One thing I'd like to point out: A lot of people have claimed here and in other places that you need higher skill levels to reflect professional levels in things like combat skills.
I disagree. Guns-12 and proper use of modifiers for day-to-day situations is enough to reflect most skilled shooter's performance at the range, and without those reflects combat performance fairly well too (possibly too well).
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Agreed, and in fact supported in GURPS Tactical Shooting. The sidebar on p.42 lists street criminals, irregulars, and untrained armed citizens at default skill level.
11 is feasible for beat cops and drafted soldiers, as well as trained paramilitary.
13 is for routine hunters, professional soldiers.
Higher than that and you're looking at people who are inherently remarkable.