Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

Reply
 
Thread Tools Display Modes
Old 02-03-2021, 09:48 AM   #1
Kromm
GURPS Line Editor
 
Kromm's Avatar
 
Join Date: Jul 2004
Location: Montréal, Québec
Default Re: Death by Levitation

So, ST resistance makes this spell nearly worthless against large creatures, while the notes I just made about Air and Water Move render it less than ideal against beings capable movement other than ground movement. This leaves land-bound beings of modest ST. Against these, I'd honestly just fly the victim into the air and let them drop . . . but sure, drown away if you prefer.

Either way, it's a "save or suck" spell that takes 2 seconds and costs 3 energy on typical humanoids equipped for battle – and allows resistance vs. the higher of two scores (kind of a drawback), and requires several turns to harm the victim (ditto). I'd probably go for Flesh to Stone. That might cost 10 energy, but takes the same two seconds to cast, doesn't allow a choice of resisting scores, and settles the fight instantly.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com>
GURPS Line Editor, Steve Jackson Games
My DreamWidth [Just GURPS News]
Kromm is online now   Reply With Quote
Old 02-03-2021, 06:23 PM   #2
Black Leviathan
 
Join Date: Sep 2018
Default Re: Death by Levitation

I took issue with "Floats".
Black Leviathan is offline   Reply With Quote
Old 02-13-2021, 03:18 PM   #3
Blind Mapmaker
 
Join Date: Sep 2010
Location: Mannheim, Baden
Default Re: Death by Levitation

Quote:
Originally Posted by Kromm View Post
Either way, it's a "save or suck" spell that takes 2 seconds and costs 3 energy on typical humanoids equipped for battle – and allows resistance vs. the higher of two scores (kind of a drawback), and requires several turns to harm the victim (ditto). I'd probably go for Flesh to Stone. That might cost 10 energy, but takes the same two seconds to cast, doesn't allow a choice of resisting scores, and settles the fight instantly.
For ending a fight where energy is not of the essence that's certainly true. I see Levitation as more of a "let's negotiate" spell for enemies who lack good ranged capabilities, but are worth more alive than dead or incapacitated. The Great Skeeve in Robert Asprin's Myth series use his own version of the spell in this way. It's certainly great for straight up intimidation too.

It would be more effective without that choice of resistance roll for sure, but that's there for a reason too. Otherwise it would be pretty good as a one prerequisite spell with a modest cost. A mass version would also come in handy, but there the resistance roll bites even more. All in all, a nice multi-purpose spell with its own little niche in combat.
__________________
My GURPS and mapmaking blog: The Blind Mapmaker
Blind Mapmaker is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:42 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.