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#1 |
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GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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So, ST resistance makes this spell nearly worthless against large creatures, while the notes I just made about Air and Water Move render it less than ideal against beings capable movement other than ground movement. This leaves land-bound beings of modest ST. Against these, I'd honestly just fly the victim into the air and let them drop . . . but sure, drown away if you prefer.
Either way, it's a "save or suck" spell that takes 2 seconds and costs 3 energy on typical humanoids equipped for battle – and allows resistance vs. the higher of two scores (kind of a drawback), and requires several turns to harm the victim (ditto). I'd probably go for Flesh to Stone. That might cost 10 energy, but takes the same two seconds to cast, doesn't allow a choice of resisting scores, and settles the fight instantly.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#2 |
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Join Date: Sep 2018
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I took issue with "Floats".
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#3 | |
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Join Date: Sep 2010
Location: Mannheim, Baden
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Quote:
It would be more effective without that choice of resistance roll for sure, but that's there for a reason too. Otherwise it would be pretty good as a one prerequisite spell with a modest cost. A mass version would also come in handy, but there the resistance roll bites even more. All in all, a nice multi-purpose spell with its own little niche in combat.
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My GURPS and mapmaking blog: The Blind Mapmaker |
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