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#23 | |
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Join Date: Jan 2010
Location: Brighton
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Quote:
The problem is GURPS more than most RPGS is a took kit. As such it kind of strives to cover all possible bases. And well that's pretty damn intimidating to come up against as a buy in! I personally bounced of GURPS for years, until somehow 4rd edition clicked for me. And even though I've been GMing GURPS for over 10 years now. I still don't have a clue on over half the advantages, disadvantages, skills and magic system. (let alone alternative magic systems, super power options and whatever else) but I don't need to to do what I want. Or put it this way, I know what I need to know. However that's not much help in abstract because well I had to learn that to know it, and it will likely be different for everyone and every game. You are also in a different situation from me I'm (always) the GM so I chose what goes into my games, you seem to be a player in the game you are in right now. So what is you would like GURPS for? EDIT: ah just read you next post (and Kromms) yep I'd suggest the DF sub forum, you will get more focused advice and help
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 01-28-2021 at 12:22 AM. |
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| skills, success rolls |
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