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#17 | |||
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Join Date: Oct 2010
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Quote:
1) there should almost certainly be positive modifiers to this. If it is a riding animal it will gives at least +1 for having the "Mount" skill, and if it is *your* mount and you keep good care of it you are likely getting another +5, and even if it isn't in most non-stressful situations you are likely getting +4. (edited because I was working on a presumption that you has skill 11, and I realise that wasn't actually what you said!). 2) the GM shouldn't be asking you to roll *every* time you mount. Only when it is important, like mounting an animal in combat (where the time pressure matters), or where failure is likely to have a dramatic effect. Even if you wanted to enforce riding rolls for normal day to day riding it is probably best to treat it how it is suggested a job roll or commuting roll is treated, ie, you roll once for an entire month, with failure meaning some minor setback, and only a critical fail suggesting there is anything major going to have happened. The main issue is the number of rolls you are being asked to make, which isn't an issue with the system itself (though it may be impacted by the GM's confidence with the system, if this is the first time they have run GURPS, for example). If the GM did the same in D&D (for example), the chances of even a skilled character failing an average check are higher than you might expect. While the DCs have generally been lowered in 5th edition, the whole "take 10" mechanic (equivalent of the +4 for un-stressful situations in GURPS) doesn't technically exist except as a Rogue class feature. An good skill for a common person would likely be +5 and even on a DC 10 check that leaves a 25% failure chance. Of course the game doesn't actually expect you to roll for every little thing. Quote:
Quote:
That the chance of a unskilled rider mounting an untrained horse in unsupportive circumstances is very low is kind of fair enough. That kind of thing would be actively dangerous. Last edited by borithan; 01-25-2021 at 05:51 AM. |
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| skills, success rolls |
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