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#10 |
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Join Date: Jun 2006
Location: Sweden, Stockholm
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A minor failure at a routine task, like riding a horse down a road shouldn't mean much even if you did roll. It probably just means you struggled a bit with keeping the horse from making an unwanted turn or something. Perhaps relevant if you're trying to impress an NPC with your spotless riding, but otherwise irrelevant.
Even a critical failure (which likely only happens on a 1-1-1 result due to all the bonuses probably just means 'The horse suddenly stopped while you were distracted. Make a normal-difficulty roll vs Riding to avoid falling out the saddle'. On success you remain seated, though embarrassed by the fumbling around. In short, don't roll for everyday routine stuff. This goes for any roleplaying system. You can make player characters behave like complete buffoons in D&D or World of Darkness too by demanding they roll vs Acrobatics to climb ladders or Athletics to walk up stairs, or whatever, but that isn't how any of these systems are meant to be used.
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"Prohibit the taking of omens, and do away with superstitious doubts. Then, until death itself comes, no calamity need be feared" Last edited by RedMattis; 01-25-2021 at 03:38 AM. |
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| Tags |
| skills, success rolls |
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