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Old 01-24-2021, 08:14 AM   #13
LoneWolf23k
 
Join Date: Sep 2004
Default Re: [Ultra-Tech] Weapons and Equipment Branding

I think Borderlands' own gun manufacturer brands would be a good model to follow. Make a Brand, give it a list of "stock" modifiers, and then use that as a template to modify the generic weapons.

So, using Borderlands again as an example, let's create a few "brand" modifiers.
Hyperion: their "theme" is creating weapons that start out inaccurate, but get more accurate the more you fire them before having to reload. So a Hyperion gun would start with a big penalty with the first shot, increasing by +1 with each shot, giving you an increasing bonus until the final shot, at which point reloading it would reset the bonus counter.

Jakobs: Only produces Conventional Firearms, with revolver-style barrels, limiting their number of rounds to 6 or seven shots, but their damage output is increased by 1d (So a Jakobs Magnum Pistol would only have six shots, but would deal 5d+1 damage). The Reload time would also be increased by 1, as Jakobs guns are notoriously slow to reload.
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