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#7 | |
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Join Date: Aug 2018
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still here
Black Heron's right arm was replaced with a mechanical one, and has a retractable katar-ish thing which extends from the forearm, yeah. It's basically hands-free AFAIK though she is only seen making a fist with that hand when it's extended so I guess it's possible that might be required and prevent you from holding objects in the hand while using it. I'm wondering if dismantling built-in devices like these might have similar rules to unfastening gauntlets. Quote:
When you force it down laterally unless they've still got some forward thrusting momentum, probably isn't going to be that much force going parallel with the sword towards it's tip though: the direction Scrooge redirects it is more towards the flat. I could see that having to do with reaction speed of the redirected attacker: if you realize Scrooge has parried your katar and is redirecting the attack from him to the sidewalk, perhaps you could pull back your thrusting force so you're less likely to either penetrate the ground (if soft) or blunt/break the tip of your weapon (if hard) ? The cane only seems to be serving role of preventing lateral movement to lift the sword up (and maybe some slight friction to prevent pulling it back: but that would be easy to overcome) It seems like what amplifies the damage is similar to how you would pull down a stick with both hands on the tips while pushing it up with the knee... like can be seen done murdering wood baseball bats here basically where an upward knee on a falling bat would normally knock the bat into the air (sort rolls with the blow, some of the force is taken as knockback instead of damage) the hands prevent that: not merely helping accelerate the bad down for a harder collision but also preventing it from rebounding upward which seems like it's probably something like using a Grab and Smash (damage bonus equal to Control Points in TG) as that's roughly what you do to heads in thai knee strikes except in the case of Scrooge: instead of his hands preventing the blade from moving away from his stamp, he instead immobilizes the blade using the ground and Heron's own arm. It seems like proxy fighting in a sense but with positioning more than grappling to blame (grappling merely sets up the positioning) since you could in theory not have the cane touching the sword at all and still get that snap effect if Heron were in that position at the right moment. This made me think of Cole's "Setup Attacks" (Pyramid 3-52 Delayed Gratification) except instead of limiting it to getting the benefit of a defense penalty, why not other benefits? -1 to all Opponent's Defenses per MA91 would be a -4 technique, just like MA90 charges for getting a damage bonus equivalent to AOA:strong, so what about allowing a Setup Attack's benefit to opt for "damage bonus on next attack from me" instead of "defense penalty on next attack" ? That could represent "I'm changing my or my opponent's position in a way to allow me to create more damage from the following attack" This could be offset be sensible +1 drawbacks to cheapen the penalty, like needing another success roll or needing a parry/grapple first to redirect the weapon (ie like a Beat) Setups only last until end of attacker's last turn though if you don't attack, so we're not home-free yet. We'd need some kind of benefit like "Setup Attack benefit lasts indefinitely until target does X" which might be "successful roll to Break Free of Ground" The ground being used in this way might be thought of as using "Pass Limb" in some sense of how it aids the cane in impeding the path of motion? Being able to pass limb immediately after an Armed Grapple Striking at Weapon could just be something like a Combination. |
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| Tags |
| force posture change, stamp kick, striking at weapons, takedown, technical grappling |
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