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Old 01-12-2021, 07:02 PM   #5
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: new campaign starting: GURPS Supers

Quote:
Originally Posted by Phantasm View Post
Which power modifiers, out of curiosity?
The full list is Alchemical, Biological, Chi, Cosmic, Elemental, Futuristic, Ideal, Invented, Nature, Psionic, Savant, Spirit, Trained, and Weird. Of these, Invented and Savant are Anglo-American, Futuristic and Ideal are Greco-Roman, Cosmic, Psionic, Spirit, and Weird are Near Eastern/Occult, and Alchemical, Biological, Chi, Elemental, and Nature are Oriental. Trained is available to characters without allohistorical backstories, but also to at least Greco-Roman and Oriental characters.
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