Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-04-2021, 09:58 PM   #19
Fred Brackin
 
Join Date: Aug 2007
Default Re: Melding Beam Weapons and Guns

Quote:
Originally Posted by Daigoro View Post
Right, but many in this thread are arguing that that's a distinction that makes less difference than the mode of handling. And, as you point out, if artillery lasers and artillery projectiles both fall under the Artillery skill, due to their method of control, why not the same for their handguns?
Artillery Beam weapons are much less straight forward things than Lasers. The canonical UT examples are things like Ghost Particle Projectors and Tachyon Displacers. Basically you need to aim at a 3D point rather than a 2D line of sight.

Laser cannons are a Gunner Skill.

I don't see how Beam Weapons and Guns can reasonably be the same Skills. We tend to look at it for defualts going from Guns to Lasers but what about the other way? There probably shouldn't be a Default from Lasers to guns. A future man whod never seen a gun at first hand or even seen it fired in a detailed and realistic video probably shouldn't be given a Default from Attribute.
__________________
Fred Brackin
Fred Brackin is offline   Reply With Quote
 

Tags
skills


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:19 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.