Quote:
Originally Posted by Daigoro
Right, but many in this thread are arguing that that's a distinction that makes less difference than the mode of handling. And, as you point out, if artillery lasers and artillery projectiles both fall under the Artillery skill, due to their method of control, why not the same for their handguns?
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Artillery Beam weapons are much less straight forward things than Lasers. The canonical UT examples are things like Ghost Particle Projectors and Tachyon Displacers. Basically you need to aim at a 3D point rather than a 2D line of sight.
Laser cannons are a Gunner Skill.
I don't see how Beam Weapons and Guns can reasonably be the same Skills. We tend to look at it for defualts going from Guns to Lasers but what about the other way? There probably shouldn't be a Default from Lasers to guns. A future man whod never seen a gun at first hand or even seen it fired in a detailed and realistic video probably shouldn't be given a Default from Attribute.