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Old 12-28-2020, 10:40 AM   #11
ericthered
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Default Re: Spells I have an issue with

Quote:
Originally Posted by johndallman View Post
Actually, it doesn't. Recover Energy is a special case under One College Magery, per p. B67.

I agree Recover Energy would make more sense as an advantage of some kind. It dates from early in the history of GURPS, when doing everything with skills was a visible line of development, and I suspect it's been retained because rebuilding the whole spells-as-skills magic system is such a big job, and it doesn't seem worth breaking compatibility with smaller changes.

When I'm working with the standard system, I like to treat recover energy as a skill with no prerequisites rather than as a spell. even when I'm using broader systems like the ritual magic skills with penalties equal to prereq counts. Though now that you say it, I agree: it probably should be an advantage, not a skill. 5 points, maybe?
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